These tickets can be used to go into some of those rooms. If you go into Area 1 and kill Green Dragons, you can kill them to attempt to receive Green D'hide Boots. If you enter Area kill and 2 Blue Dragons, you might have a possibility of having Blue D'hide Boots. Same thing with the Red Dragons and Black Dragons except you receive the corresponding kind of boot of course. I believe with this sort of advancement to the Ranging Guild, people will have the ability to have more fun with Ranging. Since the reward quality is so high, the necessity to enter the Guild should be raised from 40 to 60.
This is an example of a very excellent Guild. Decorations are great. Their are many useful stores, teleports here, and likewise some Mages, and past, Zombies. The Zombies could be murdered and over and they squint in a nice time. This is amazing for adequate Mage Practice. Now how can this be better?
The way to IMPROVE: Okay now let's make this Guild a little more interesting. Don't get me wrong, the Guild is pretty nice. Let's make a small addition. Imagine if you're able to kill the zombies and they have a small chance of dropping Wizard Gloves. They drop both colours, blue and black. The Wizard Gloves will allow you to fill out the set of complete Wizard. So today the set includes...
Next is that the Crafting Guild. The Crafting Guild offers you Silver Rocks, Gold Rocks, Clay Rocks, free molds, chisels, hammers, a jug, a spinning wheel, and a tanner. Pretty nice. HOW TO IMPROVE: What if the Master Crafter had tasks which may be given out to individuals for Crafting Experience. A job can only be given once every seven days. Here's a table which shows the possible tasks.