A final point here on loading time differences. Loading a save file just outside the Ripperdoc on all consoles, the first surprise is Series X in performance mode completes first at just over 12 seconds, then we see Series X's quality mode load in next at 17 seconds, within split-seconds of Series S doing the same. Series S' NPC counts have a lot in common with the Series X's quality mode, which makes sense of the similar 17 second wait. Last up is PS5 with a lengthy 49 second loading screen. PS5 is consistently behind in this regard, and remains a nuisance for reloading your last checkpoint after death too. What's clear right now is that running a PS4 app isn't doing it any favours, and the system's high-speed SSD isn't getting the results we'd expect, especially compared to the Xbox side.
Based on CD Projekt Red's roadmap, patch 1.23 is the last major revision of the game before we get the proper 'next-gen' upgrade, penned in roughly for the second half of 2021. Without a doubt, further optimisations are needed across the board - especially on the last-gen Xbox platforms, but stability aside, Cyberpunk's visuals and performance have remained relatively static on the new wave of consoles since launch.
As things stand, there's a lot that needs changing with Series X and PS5 versions, just for different reasons. The more consistent 60fps delivery on PS5 is a strong point, but the loading times and low NPC counts are noticeable drawbacks. Meanwhile, with Series X, CDPR clearly needs to tighten up performance. Beyond that, I'm intrigued to see how CDPR will use the capabilities of the new consoles in a newly revised quality mode. Remember that the current version is running in compatibility mode, meaning no access to RDNA 2's enhanced efficiency or new hardware features, such as ray tracing acceleration. With the benefits of extra time, there's an opportunity here for a more solid, less buggy, more attractive game for the new wave of consoles - and I'm looking forward to seeing what CDPR will come up with.